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Home of the GS-1 Elite Virtual Reality Hybrid Gunstock.

Gunstock game Rating

Gunstock Rating Methodology

This rating system takes into account how the game plays using a gunstock. It does not reflect how the game plays with independent hands when using two handed weapons. The game is rated on how well done the in game gunstock adjustment system is implemented along with gunplay mechanics in general while using a gunstock. The more adjustments, generally means more precise alignment accuracy and less jank, which gets the higher rating.

Usually when a game does not offer a full complement of gunstock settings, there can be a lil jank,and by jank, I mean the way you’re forced to hold the gun may not feel 100% good to you, whether you’re using a gunstock or not, but it’s tolerable vs floating hands. This can be due to lower budget physics or design choices. Firewall is a perfect example or design choices that affect the gamplay with or without a gunstock. To generally receive a perfect score the game should have all the adjustments below. If Firewall had these settings, the complaints for that part of the game would of been moot.

I have found with the games I have so far completed testing, some games gun mechanics are good out of the box, there is very little need for adjustments. These games could still score 5 stars without having all the adjustment settings because if it works it works. Hard to deduct for a lack of settings when they’re not needed. Generally though, these games have everything and more, in that department.

Of the games I have so far tested, all of them have some sort of gunstock setting. The baseline for this is 3 stars, these games will generally have 1-2 adjustments which make it playable but not perfect. 4 stars will generally have 3 settings at minimum and may or may not have weird design choices. Generally the more in game adjustments a game offers, the more you can offset any jank in the default setting, if it has issues. It’s a chicken and egg, games that have all the adjustments usually don’t have any jank, games that lack usually do.

2 star ratings are not saying the game is a bad game. All it’s saying is that the shooter tends to focus more on single handed gun play/dual. Using a gunstock designed for a rifle doesn’t overall make sense, because a large portion of the game uses pistol type weapons or swords. It may have some elements that would make sense but not enough to fully recommend, but wouldn’t hurt to use if you already own. 1 star would have to be unplayable, haven’t tried one that bad yet.

As a creator and user, I believe the above adjustments should be a minimum standard for in game adjustment for all VR shooters. Due to the shapes and sizes of each individual, 1 degree could be the difference between comfort from one person to the next when holding any gunstock. Even with free floating hands it can feel weird without adjustments. Some gunstocks may have physical adjustments to compensate for these issues. While that is helpful, it forces you to set the gun up for each game. If you only play one then no biggy. If you move around, it may get tiring changing it, if the gunstock you use isn’t able to compensate. I believe it would be much better to have each game save your gunstock setting when you initially set up your gunstock with the game. Grab and go, no adjustments needed aside from different gun type setups sniper, smg, rifle etc.

This chart gives a general idea of what you can expect when using any gunstock with the game in the list, this does not pertain solely to VDVR gunstocks and can be used as a general reference for most high end commercial VR gunstocks. These rating are based on my experience during the development of my GS-1 Gunstocks. Different gunstocks and individual experiences may vary. If you’re new to VR this should help you the most, more so than a seasoned veteran. Always willing to help new users grow the VR community.

Come back from time to time, as new results will be posted and new games added.